Demo Reel & Credits


Sound Design Reel 2013

Sound Design Reel 2013

Music Reel

Music Reel

Grimoire: Manastorm

Sound Design
Project 01

Grimoire: Manastorm

Badass multiplayer mage FPS action.

  • Client: OmniConnection
  • Role: Sound Designer
  • Year: 2015

Lara Croft: Temple of Osiris

Live Percussion
Project 02

Lara Croft: Temple of Osiris

  • Client: N/A
  • Role: Percussionist
  • Year: 2014

Star Ruler 2

Original Music, Sound Design
Star Ruler 2

Star Ruler 2

  • Client: Blind Mind Studios
  • Role: Composer, Sound Designer
  • Year: 2015

Autumn Dynasty: Warlords

Original Music, Music Production
Autumn Dynasty: Warlords

Autumn Dynasty: Warlords

  • Client: Touch Dimensions
  • Role: Composer, Music Production
  • Year: 2014

A Playwright's Tale

Sound Design
A Playwright's Tale

A Playwright's Tale

  • Client: Dream Cauldron
  • Role: Sound Designer
  • Year: 2013-2015

Gemology

Original Music
Gemology

Gemology

  • Client: BNC Design Studios
  • Role: Assistant Composer
  • Year: 2014

Dead Gear

Original Music, Sound Design
Project 05

Dead Gear

  • Client: N/A
  • Role: Composer, Sound Designer
  • Year: 2013-2015

Stealer

Sound Design
Stealer

Stealer

  • Client: N/A
  • Role: Sound Designer
  • Year: 2013-2015

Autumn Dynasty

Music Production
Autumn Dynasty

Autumn Dynasty

  • Client: Touch Dimensions
  • Role: Music Production
  • Year: 2012

About Me



Hey there!

My name is Daniel Swearengin and I am a Sound Designer & Composer for interactive media. I began working in the video game industry in late 2012 after graduating from The University of Alabama at Birmingham with a Bachelor's degree in Music Technology. I really enjoy striving to be as good as I possibly can in all types of audio such as sound design, music composition, voice over editing, and implementation. It is my belief that audio plays a vital role in the immersive experience of video games. Audio truly brings a game to life. If you need some help bringing life to your game, feel free to contact me!