Hi, I'm

Daniel Swearengin

Composer & Sound Designer

About Me


I am a sound designer & composer for interactive media. I began working in the video game industry in late 2012 after graduating from The University of Alabama at Birmingham with a Bachelor's degree in Music Technology. I really enjoy striving to be as good as I possibly can in all types of audio such as sound design, music composition, voice over editing, and implementation. It is my belief that audio plays a vital role in the immersive experience of video games. Audio truly brings a game to life. If you need some help bringing life to your game, feel free to contact me!

Contact Me Download CV

My Music


Dead Gear Game

Dead Gear

Composer / Sound Designer

Strain: Tactics

Strain Tactics

Composer / Sound Designer


Call of Duty: WWII

Additional Music / Assistant Composer

Brave Frontier Guilds

Brave Frontiers: Guild Expansion

Composer / Additional SFX


Autumn Dynasty: Warlords

Composer / Music Production

Stealer: Trailer #2


Sound Design for RE5734L3R Trailer

Lara Croft: Temple of Osiris

Lara Croft: Temple of Osiris

Live Percussion


Strain Tactics (Touch Dimensions, 2017, lead composer/sound designer)
Call of Duty: WWII (Sledgehammer Games, 2017, additional music)
Dead Gear (2012-2018, composer/sound designer)
Brave Frontier: Guilds (Gumi, 2016, composer/additional SFX)
Grimoire: Manastorm (OmniConnection, 2015, sound designer)
Lara Croft: Temple of Osiris (Crystal Dynamics & Square Enix, 2014, live percussion)
Autumn Dynasty: Warlords (Touch Dimensions, 2014, composer/music production)
Stealer - trailer (TBA, sound designer)
Open Outcast - fan project (2012-2014, sound designer)

...for full list of credits download my resume.

Contact Me


Birmingham, Alabama.
United States