Hi, I'm

Daniel Swearengin

Composer & Sound Designer




About Me

COMPOSER / SOUND DESIGNER

I am a sound designer & composer for interactive media. I began working in the video game industry in late 2012 after graduating from The University of Alabama at Birmingham with a Bachelor's degree in Music Technology. I really enjoy striving to be as good as I possibly can in all types of audio such as sound design, music composition, voice over editing, and implementation. It is my belief that audio plays a vital role in the immersive experience of video games. Audio truly brings a game to life. If you need some help bringing life to your game, feel free to contact me!

Contact Me Download CV

My Music




Media

Dead Gear Game

Dead Gear

Composer / Sound Designer

Strain: Tactics

Strain Tactics

Composer / Sound Designer

COD:WWII

Call of Duty: WWII

Additional Music / Assistant Composer

Brave Frontier Guilds

Brave Frontiers: Guild Expansion

Composer / Additional SFX

AD:W

Autumn Dynasty: Warlords

Composer / Music Production

Stealer: Trailer #2

Stealer

Sound Design for RE5734L3R Trailer

Lara Croft: Temple of Osiris

Lara Croft: Temple of Osiris

Live Percussion

Credits

Strain Tactics (Touch Dimensions, 2017, lead composer/sound designer)
Call of Duty: WWII (Sledgehammer Games, 2017, additional music)
Dead Gear (2012-2018, composer/sound designer)
Brave Frontier: Guilds (Gumi, 2016, composer/additional SFX)
Grimoire: Manastorm (OmniConnection, 2015, sound designer)
Lara Croft: Temple of Osiris (Crystal Dynamics & Square Enix, 2014, live percussion)
Autumn Dynasty: Warlords (Touch Dimensions, 2014, composer/music production)
Stealer - trailer (TBA, sound designer)
Open Outcast - fan project (2012-2014, sound designer)

...for full list of credits download my resume.

Contact Me

Location

Birmingham, Alabama.
United States